IO Interactive has published the PC system requirements for 007 First Light, and on paper the game should run on midrange rigs – with a couple of awkward caveats. The studio lists a 1080p/30fps minimum and a 1080p/60fps recommended spec, and the title is due to arrive on May 27, 2026; players can pre-purchase on Steam and the Epic Games Store.
The headline specs are straightforward. The minimum list targets older six-core CPUs and GPUs around the GTX 1660 or AMD RX 5700, with 16 GB of system RAM and 8 GB of VRAM. The recommended spec jumps to newer chips and cards such as an Intel Core i5-13500 or Ryzen 5 7600 paired with an RTX 3060 Ti or RX 6700 XT and asks for 32 GB of system RAM and 12 GB of VRAM.
Those VRAM numbers are the real sticking point. An 8 GB VRAM requirement at minimum already rules out several cards that would otherwise feel in-range, and the recommended 12 GB figure is higher than many current midrange cards offer. IO Interactive also highlights support for Nvidia features including DLSS 4 with Multi Frame Generation, which suggests the studio expects upscaling and frame-generation tech to do a lot of the heavy lifting for higher frame rates and resolutions.
IO Interactive has framed the game’s movement and combat around the Daniel Craig Bond films, which helps explain the studio’s visual and animation goals for the younger Bond; that design context matters because the team appears to be pushing new particle, smoke, and cloud work in its Glacier engine. For more on IO Interactive’s combat direction, see this deeper look on CPG and how the studio borrowed movement cues from the Daniel Craig era.
Players on older midrange cards should be able to run the game at modest settings, but anyone chasing smooth 60 fps or trying to push higher resolutions will probably lean on upscaling and frame generation. That makes driver support, game optimization, and the final tuning of the Glacier engine important factors – and it leaves some uncertainty for owners of nominally capable cards like the RTX 3060 Ti, which has less VRAM than IOI’s recommended spec.
For now the safest approach is to wait for third-party benchmarks and early performance testing once review builds start circulating. Until then, expect the game to offer quality-oriented effects that scale heavily with resolution and GPU memory, and plan accordingly if VRAM is tight.
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