WUCHANG: Fallen Feathers is getting a major update during the week of August 11th, and it’s one that a lot of players have been waiting for. Patch 1.5 will fix some annoying DLAA and TSR issues that have bugged the community, plus it’ll make knockout recovery and healing feel smoother and more tactical. So yeah, this update actually matters.
First, the DLAA and TSR problems that caused weird graphics issues? They’re getting fixed. I called it before, this was a straight-up bug, not some sneaky optimization trick. Funny how some folks turned it into a conspiracy theory, huh? But hey, that’s 2025 for you.
Now, about getting knocked down: Wuchang will have slightly longer invincibility frames when getting back up. So you won’t get slammed immediately after standing, which felt super unfair at times. Healing also got a speed boost, so you don’t waste precious seconds. And here’s a neat change, you can cancel healing by dodging, adding a new layer of strategy. You want to heal or dodge? Your call.
There are tweaks to NPC animations, AI values, and level design too. Plus, some frustrating keybinding bugs are finally squashed. If you ever struggled to bind left shift, ctrl, or alt, or lost your key changes after rebinding, that’s about to end. Oh, and no more getting stuck in weird terrain spots. I’ve been stuck in those, and it’s the worst.
Stability on PC looks better, but don’t expect performance boosts. The game still looks great, easily one of the best-looking PC titles out there. The devs fixed a GPU crash triggered by see-through objects, shader errors on some NVIDIA cards, and crashes caused by unnecessary rendering. So, fewer random shutdowns, yay!
For the impatient, mods are already out that fix these issues and even add an Easy Mode. Check them out if you want a head start before the official patch drops.
WUCHANG: Fallen Feathers Patch 1.5 Key Features
- Slightly longer invincibility during get-up animation to avoid unfair hits.
- Faster healing animation and ability to cancel healing with a dodge.
- Adjustments to NPC animations, AI values, and level design.
- Fixed audio stutter on some hardware.
- Updated equipment descriptions and audio lines.
- Fixed keybinding issues for left shift, ctrl, and alt keys.
- Fixed disappearing Buddha statue in inventory after force quitting in Chapter 1.
- Fixed combo issues with Benediction and Jade Pendant in NG+ cycles.
- Resolved terrain bugs causing player to get stuck.
- Reduced elevator wait times and fixed elevator trapping in Chapter 5.
- Lowered impact resistance for some low-level enemies.
- Corrected super-sampling resolution parameters on high-end machines.
- Other minor fixes.
Crash Fixes
- Fixed crashes caused by changing screen resolution under certain conditions.
- Shader-related fixes for NVIDIA graphics cards.
- Fixed GPU crash with semi-transparent assets in rare cases.
- Fixed crash from unnecessary rendering calls.
- Fixed GPU hangs under specific scenarios.
- Fixed crash linked to animation blueprint concurrency at map load end.
- Other minor crash fixes.
Honestly, this patch looks solid. The healing and knockdown tweaks alone should make fights feel less brutal and more fair. I’m curious how much the dodge-cancel healing will disrupt combat strategies. Also, the keybinding fixes? A lifesaver for anyone who’s struggled with that.
So, what do you think? Ready to try the new healing flow or frustrated about no performance boost? Let me know in the comments below.