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Sucker Punch Reveals New Insights Into Ghost of Yotei’s Non-Linear Campaign

Details emerge on Ghost of Yotei’s revenge-driven story and open-world structure.

Margarita Kicevski by Margarita Kicevski
April 28, 2025
in News, PS5
0

Sucker Punch Productions has revealed fresh information about Ghost of Yotei, focusing on its non-linear campaign and cultural inspirations. The studio’s co-creative directors, Nate Fox and Jason Cornell, spoke with Famitsu to shed light on the upcoming PlayStation 5 title, scheduled for release in October 2025.

The core narrative centers around Atsu, a protagonist marked by a traumatic childhood who embarks on a quest for vengeance. “The main theme of this game is revenge,” Fox explained. Players will track down the Yotei Six, a group of formidable warriors responsible for widespread devastation across Japan. Intriguingly, Atsu’s sash will display the names of these targets as they are hunted, adding an atmospheric touch to the journey.

Fox and Cornell conducted firsthand research in what is now Hokkaido prefecture to portray the era and culture depicted in the game authentically. Fox said, “We have received cooperation from various advisors regarding the depiction of the Ainu people and culture of the time.” This echoes Sucker Punch’s commitment seen in their previous work to incorporate Japanese cultural elements respectfully.

Cornell shared his experiences researching Ainu heritage: “I also went to Hokkaido to research Ainu culture, and had people knowledgeable about Ainu culture introduce me to museums and folk crafts, which I incorporated into the worldview of this work. By the way, I also went to the mountains with them and had the experience of picking wild vegetables.” These details hint at how deeply rooted cultural authenticity will be within Ghost of Yotei.

The game’s design allows players freedom in tracking down each member of the Yotei Six; encounters can happen in any sequence they choose. Beyond exploration freedom, new close-combat weapons will feature prominently. Inspirations draw from both Japanese cinema traditions and Western drama styles.

Nate Fox described it as having:

“the greatest freedom and biggest map of any open-world game we have ever made.”

Sucker Punch also announced a collector’s edition packed with bonuses that include all pre-order content plus all items from the Digital Deluxe Edition. Notably included is a replica display version of Atsu’s Ghost mask built to scale alongside Jin’s iconic mask from Ghost of Tsushima‘s Collector’s Edition, a nice nod linking both games visually for fans.

Tags: Ghost of YoteiSucker Punch
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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