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Square Enix to cut more than 100 jobs in global layoffs

Square Enix is moving forward with a global reduction that will remove more than 100 jobs across several teams, with up to 137 roles in the United Kingdom specifically named in documents shared with staff. The cuts were disclosed during a video call with employees outside Japan, and a presentation shown to staff describes the change as a “fundamental restructuring of the overseas publishing organization”. The move affects marketing, publishing, business planning, QA, IT, and other support groups, and staff being let go were due to start receiving notifications on Thursday.

IGN was the first outlet to publish details on the round of layoffs, and the company presentation linked below was shown to employees before it was circulated more widely. The presentation frames the changes as an effort to strengthen global publishing capabilities and improve operational efficiency. Reports also say that employees who remain will face a stricter in-office work requirement. That shift comes alongside a separate internal plan, detailed earlier this year, that aims to have AI handle 70 percent of QA and debugging work by the end of 2027; we previously covered that plan and its potential implications for staff in this piece. There is no complete public statement from Square Enix included in the reporting at the time of publication. The presentation notes and the initial reporting make clear this is a sizable overseas reorganization rather than a small, targeted round of departures.

Layoffs at large publishers often ripple beyond headcount numbers. Marketing and publishing cuts can delay or change how games are positioned, and reductions in QA and IT can affect release schedules and post-launch support. The company presentation frames the moves as operational changes meant to concentrate development and publishing workflows, especially in Japan. For readers tracking Square Enix, the QA automation target and the overseas restructure are two threads worth watching together. The automation goal was announced months earlier and is covered in our prior story on Square Enix’s AI plans. Company presentation and the initial reporting provide the bulk of available details at this stage, and further clarifications or statements from Square Enix may appear as the company updates staff and the public.

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Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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