A short clip circulating online shows enemies in Resident Evil Requiem throwing a full-size piece of furniture at protagonist Grace Ashcroft, and that matters because it suggests environmental objects can be used offensively during play and change how players approach tight indoor areas. Unpredictable hazards like this raise tension in tight corridors.
The clip was shared by Synth Potato and is embedded below in the original tweet. In the footage, Grace is tiptoeing through a dark corridor when a hospital-style tray table comes flying at her, knocking her back and sending her reeling dramatically.
https://twitter.com/cantworkitout/status/1958230253093941696
From what the clip shows the event plays out during normal gameplay rather than a cutscene, though it could be a triggered event tied to map conditions or AI states. Yikes, that will make cautious exploration feel riskier. Who wants to be hit by a flying piece of furniture in a dim hospital corridor?
Please tell us what you think in the comments and whether you’d rather be surprised by flying furniture or have the game telegraph it first.