Hideo Kojima says he only discovered this week that Konami was offered the chance to make a Matrix videogame back in 1999, and that the company passed while he was deep into development on Metal Gear Solid 2. The detail surfaced after a former Konami executive spoke in an interview about a meeting with the Wachowskis, and Kojima responded on X, saying he had not been told about an offer at the time.
The former Konami executive describes a September 1999 run-in at Konami HQ where the Wachowskis met Kazumi Kitaue and others. The executive says the Wachowskis wanted Kojima involved, but the CS division head decided not to pursue the license because Kojima was already a year into the massive MGS2 project. Kojima chimed in on X with a short thread saying he was surprised to see people claim the Wachowskis had “offered me a Matrix game project” because no one had told him such a conversation had taken place. He wrote that he had met the Wachowskis around the film’s Japanese premiere, including a joint Famitsu interview and an afternoon visit to Konami, but that no offer was mentioned during those meetings.
The meeting is also noted in Kojima’s MGS2 development diary on GitHub, which records a Shinjuku meeting with the Wachowskis and Geof Darrow on August 25, 1999. Later the Matrix licence went to another studio, leading to Enter the Matrix in 2003 and Path of Neo in 2005, neither of which involved Kojima. It is easy to imagine what Kojima and Konami might have done with the property, given Kojima’s cinematic instincts and the evident mutual admiration between Kojima and the Wachowskis. We previously covered Konami blocking a Kojima Matrix project and the wider implications for Kojima’s career in this piece.
Below is Kojima’s X post on the topic.
I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 29, 2025
Read the Time Extension interview for the former Konami executive’s comments and Kojima’s MGS2 diary entry on GitHub for the original development notes.
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