Invaders From Afar is a quest in Gray Zone Warfare, given by Artisan. The quest asks you to search for leads and what happened to the hostiles in the Sawmill. After finding it, you need to retrieve the Intel to Artisan.
Invaders from Afar Quest Details
Merc, I got some work for you. It seems that every asshole in a thousand-mile radius took the disaster that happened here as a fucking invitation and is now running around and causing havoc. You and your lot are bad enough, but at least you’re easy to figure out since all you care about is money, but these idiots… I have no idea what they’re doing here, and I refuse to be kept in the dark about what’s happening in my own country!
Here’s the deal: get back there and find out exactly who they are and why they’re there. I’ve heard about the explosives – word travels fast – but I can’t believe they’re taking over a damn sawmill just to make fireworks! Look around for anything that seems out of place and bring back something that could shed some light on this nonsense.
And don’t worry, you won’t be doing it for free. After all, I told you you’re easy to figure out…
Objectives
- Search for leads about what happened to the hostiles in the sawmill
- Retrieve the intel and report back
- Find records of the hostile group’s orders
Rewards
- AKMN
- Experience: 1000
- Reputation: +50
Guide
First and foremost, you need to investigate the Warehouse, which is where one of the clues is. Then, you need to go inside the building and retrieve the Doctor’s Notes. You can find everything explained in the images below.