As we said, after the house of John Wick was added in Season 9, it was expected to see any challenges connected to it. Well, there’s an end to everything, and as such, John Wick’s related content has come to Fortnite with the latest update 9.01 update.
The appreciation for John Wick’s challenges will be prized in Tokens. There will also be a series of them across the Wick’s Bounty LTM, for which players need to gather. Similar to the notable black market currency in the movie, Gold Token, Alongside that, the new John Wick LTM for which is confirmed to be priceless.
Golden Tokens spawn as a rare item across the map in the latest John Wick LTM, Wick’s Bounty.
Below you can find the official John Wick Challenges:
- Complete Any 5 Challenges to Unlock The Reward
- Win 1 Match of Wick’s Bounty
- Play 5 Matches of Wick’s Bounty
- Collect 120 Gold Tokens – 500 XP
- Collect 20 Gold Tokens in a single match – 500 XP
Furthermore, Patch 1.09 adds the new Tactical Assault Rifle, which is surely best-imagined for close range combat. The complete 9.01 patch can be found below:
WEAPONS + ITEMS
- Tactical Assault Rifle
- Available in Rare, Epic, and Legendary variants.
- Available from Floor Loot, Chests, Supply Drops, and Vending Machines
- Fully Automatic
- 30 Round Magazine
- Deals 22/23/24 damage
- Headshot Multiplier of 1.75x
- This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.
- Reduced Baller health from 200 to 150
- The primary goal of the Baller is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency – this change should reduce the effectiveness there while not impacting its strengths.
- Drum Gun adjustments
- Reduced base damage from 26/27 to 22/23
- Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.
- Reduced base damage from 26/27 to 22/23
- Vaulted Compact SMG
- Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.
GAMEPLAY
- Slipstream adjustments
- Slipstreams no longer block building.
- Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier.
- Players flying in a Slipstream will destroy player built objects when they collide.
- Slipstreams are now disabled after storm phase 5.
- We’ve seen a number of cases where Slipstreams caused issues during late game circles – primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.
- Slipstreams no longer block building.
PERFORMANCE
- Improvements made to level streaming performance on all platforms.
- This will reduce cases of buildings not loading in.
- Physics optimizations to improve performance in conduits