Escape from Tarkov 1.0 is live on PC and has arrived on Steam, and the launch is being met with widespread authentication errors and mass disconnects as a massive player wave hits Battlestate Games servers. Battlestate Games increased server capacity ahead of the release and boosted infrastructure, but hundreds of thousands of players attempting to enter Tarkov at once have still overwhelmed systems. Players report seeing auth errors, failed connections, and repeated queue failures when trying to get into raids.
The issues are familiar to long-time Tarkov players. Every major update for the extraction shooter has come with connectivity problems and instability. This moment is exceptionally high-profile because 1.0 marks the end of more than 10 years of alpha and beta development and the first wide release on Steam after the game left the studio launcher.
During the Tarkov TV broadcast, the studio head, Nikita, said 400 developers were actively working to push out the 1.0 version and address launch problems. That sort of manpower is not a promise of instant calm but it does mean the studio has engineers on the case across multiple systems. For players who want practical timing and launch window details see our release date and global launch times guide which lists server rollouts and regional windows.
What to expect next is the usual triage pattern. Battlestate Games will likely expand capacity further, patch hotfixes aimed at auth and matchmaking, and stagger regional rollouts until queues fall back to normal. For now the best bet for most players is patience and retrying during off peak hours if possible.
There is no sign yet of a scheduled downtime or a formal rollback. Players locked out should watch official channels for updates and short maintenance notices, and keep an eye on community reports that track which regions have recovered first.
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