Battlefield 6 returns to a four-class setup familiar from older entries: Assault, Engineer, Support, and Recon. Each class carries signature gadgets, weapon specialties, and field specs that change how a player contributes to objectives and squad play. Below is a breakdown of what to expect from each class, including unlockable field specs, signature gadgets, weapons, and traits.
Battlefield 6 Assault class explained
The Assault is the frontline aggressor, designed to push objectives and break enemy lines with explosives and movement tools. The class includes options that help squads redeploy or force entry through fortified positions.
The Assault class will always benefit from the following passive effects:
- Adrenaline Injector (signature gadget): Temporarily boosts sprint speed, reduces explosion and incendiary damage, and provides resistance to flash and stun grenades.
- Mission Focused (signature trait): Faster progress with objectives, including arming and disarming M-COMS. Quicker cooldown for your in-combat state, allowing squadmates to deploy on you sooner.
- Assault rifles (signature weapon): Faster draw and fire sooner after exiting sprint.
Assault players can also pick one of the field specs and use the Rally Squad class ability, which grants a temporary adrenaline effect to nearby squad members that can be extended with kills.
Field Spec | Perk 1 | Perk 2 | Perk 3 |
---|---|---|---|
Breacher | Increases the amount of grenades carried by one | Reduced movement speed penalty when firing while moving | 15% faster reload for the incendiary-round shotgun and the grenade and breaching projectile launchers. |
Frontliner (Assault 2 assignment) | Squadmates that deploy on you gain the effects of the Adrenaline Injector temporarily. Effects also apply to you or squadmates when deploying on a Deploy Beacon. | Reduced impact from falling or jumping from heights. | Improved passive health regeneration stats |
Assault loadouts often include explosives and breaching tools. A second gadget slot can be traded for a second primary weapon in certain builds, but that secondary option is limited to shotguns, DMRs, and carbines.
Assault gadgets available:
Gadget | Unlock Requirements | Description |
---|---|---|
Assault Ladder | Default | Access to higher vantage points. |
X95 BRE | Rank 7 | Flashbang breaching launcher to penetrate surfaces. |
M320A1 HE | Rank 17 | Explosive launcher designed for anti-infantry. |
M320A1 THRM | Rank 44 | Thermal launcher designed for anti-infantry. |
Deploy Beacon | Assault 1 assignment | Single-use spawn point for you and each squad member. |
SS26 | Assault Expert 1 assignment | Bolt-action incendiary shotgun. |
Battlefield 6 Engineer class explained
Engineers handle enemy armour and friendly vehicle maintenance. Rocket launchers and anti-vehicle mines are central to their kit, and they are the only class able to repair friendly vehicles.
The Engineer always benefits from these class passives:
- Repair Tool (signature gadget): Used to repair friendly vehicles and equipment, though extended use will temporarily overheat the tool. It can also be used to damage enemy vehicles and equipment, though that is a last resort.
- Mechanised Infantry (signature trait): Take less explosive damage when near friendly vehicles and prevent them from being occupied by hostiles in the event that all vehicle crew exits. Repair vehicle health to keep both effects active.
- SMGs (signature weapon): Improved hip-fire control.
Field specs for Engineer come with perks that increase rocket ammo, speed up launcher reloads, or improve gadget durability and repair effects. The class ability Thermal Overdrive makes Repair Tool fixes more efficient for a short time.
Field Spec | Perk 1 | Perk 2 | Perk 3 |
---|---|---|---|
Anti-Armour | Increases the amount of rocket ammo you can carry by two | Improved reload times for launchers (15%) | Damaging enemy vehicles reduces their repair effectiveness (-50% for ten seconds) |
Combat Engineer (Engineer 2 assignment) | Repairing a friendly gadget permanently increases its maximum health | Heat buildup on gadgets and vehicle weapons is 50% slower | Occupy a vehicle to start regenerating its health. This will activate if above its critical damage state |
Engineers focus on anti-vehicle tactics. In the live version, carrying two different launchers at once is no longer possible.
Engineer gadgets available:
Gadget | Unlock Requirements | Description |
---|---|---|
MBT-Law | Default | Auto-guided anti-tank launcher. |
M15 Mine | Default | Anti-vehicle mine. |
SLM-93A | Rank 3 | Anti-air lock-on launcher. |
RPG-7V2 | Rank 13 | Unguided rocket launcher. |
PTKM-1R | Rank 27 | Acoustic sensor anti-vehicle mine for a top-down strike. |
M4A1 Slam | Rank 37 | Anti-vehicle mine with an infrared tripwire sensor. |
EOD Bot | Rank 40 | Remote-controlled robot to repair or destroy vehicles and equipment, and arm or disarm M-COM explosives. |
MAS 148 | Rank 47 | Long-range anti-vehicle launcher. |
M136 AT | Engineer Specialist 1 | Self-guided anti-vehicle launcher. |
Vehicle Supply Crate | Engineer 1 | Resupplies ammo and speeds up equipment cooldown for nearby ally vehicles. |
Battlefield 6 Support class explained
Support works as both the resupply and medic role. Supplies, healing, and quicker revives are central to the class, which makes it strong in open-play playlists whether squad-focused or operating alone.
Support class passives include:
- Supply Bag (signature gadget): A deployable bag that resupplies nearby allies’ ammo, gadgets, and health.
- Squad Supplies (signature trait): Squad members can interact with you to gain health and ammunition.
- LMGs (signature weapon): Faster transition to aim down sights and no sprint speed penalty.
Field specs and the Restock Allies class ability give longer resupply and faster revives, with options that boost defensive gadget stats or mounted weapon handling.
Field Spec | Perk 1 | Perk 2 | Perk 3 |
---|---|---|---|
Combat Medic | Drag downed allies 20% faster and revive them faster | Reviving downed teammates begins your health regeneration. Incoming damage temporarily halts this effect. | Improved stats for all defensive gadgets |
Fire Support (Support 2 assignment) | Faster ammo resupply when using the Supply Bag | 25% reduction on incoming explosive damage while prone or shooting from mounted positions | Improved weapons control when shooting from mounted positions |
Support gadgets tend to be defensive or team-focused, matching the class signature weapon of a bunker-style LMG.
Support gadgets available:
Gadget | Unlock Requirements | Description |
---|---|---|
Defibrillator | Default | Quickly revives teammates. |
Maxguard 900 | Default | Deployable cover to protect from bullets and light explosive damage. |
GPDIS | Rank 5 | Intercepts grenades and similar projectiles. |
MP-APS | Rank 31 | Intercepts larger projectiles like missiles, mortars, and tank shells. |
LWCMS | Rank 49 | Portable mortar with explosive anti-infantry shells or smoke. |
M320A1 SMK | Support 1 assignment | Smoke grenade launcher to conceal positions. |
Supply Pouch | Support Specialist 1 assignment | Single-use pouch to replenish ammo and heal allies. |
SICH G1 WP | Support Specialist 2 assignment | Incendiary airburst launcher to block visibility and burn enemies. |
Battlefield 6 Recon class explained
Recon focuses on detection and information, though it also includes signature sniper benefits. Motion sensors, spotting traits, and UAV support let Recon players provide positional awareness that helps coordinate attacks and defences.
Recon class passives include:
- Motion Sensor (signature gadget): A deployable device that detects and displays the position of nearby moving enemies, vehicles, and gadgets on allies’ minimaps. Enemy infantry can remain undetected while moving by crouching or crawling, and the device emits a telltale sound.
- Aim-Spot (signature trait): Looking at enemies while in ADS marks them as spotted for your team. Time required to spot depends on movement and scope zoom level.
- Snipers (signature weapon): Reduced weapon sway, quicker rechambering between shots, and better breath control for steadier aim.
Recon players may pick field specs that boost auto-spotting range, reduce movement sound while prone or crouched, or add spotting and stealth benefits. The UAV Overwatch ability calls in a UAV that aids long-range spotting.
Field Spec | Perk 1 | Perk 2 | Perk 3 |
---|---|---|---|
Sniper | Improved auto-spotting (+33% range, +10% angle, and +3 seconds) | Inflicting damage on spots enemies | Headshots from sniper rifles are unrevivable |
Spec Ops (Recon 2 assignment) | Reduces the sounds you make when crouched or prone. Also applies when performing takedowns on an enemy | Spot nearby enemy gadgets, marking their position. This is inactive while sprinting | Going prone clears your in-combat state 1.5 seconds faster and reduces your spotted duration by 33% |
Recon gadgets focus on spotting and area control, though options like C-4 let Recon players handle vehicles or fortifications if they can get in close.
Recon gadgets available:
Gadget | Unlock Requirements | Description |
---|---|---|
Laser Designator | Default | Binoculars for enhanced spotting and vehicle marking. |
AP Mines | Default | Anti-infantry trip mine. |
Recon Drone | Rank 10 | Combat drone armed with thermal vision and disruption weapons to target gadgets through walls. Automatically spots targets while hovering. |
Sniper Decoy | Rank 23 | A dummy designed to draw enemy attention. Automatically hides your scope glint when nearby, and is immediately spotted for enemy players on the map. |
C-4 Explosives | Recon 1 assignment | Demolition charge for use against vehicles, infantry, and structures. |
Tracer Dart | Recon Specialist 1 assignment | Marks enemy vehicles for faster and longer range lock-ons for the Engineer’s launchers. |
Hint, players who prefer objective play should consider Support or Assault. Those who want to fight vehicles will lean Engineer. Recon rewards a patient eye for movement and positioning.
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