This build allows Mo & Krill to be super robust and mobile and dominate whoever he wants. With that said, let’s take a look at the build below:
Laning Core
+85 Spirit Shield Health +4 Spirit Power When you are above 60% health, deal additional Weapon Damage. +20% Weapon Damage (Conditional) Hollow Point Ward +5% Fire Rate +40 Bullet Shield Health Deal bonus Weapon Damage with headshots. +45 Head Shot Bonus Damage Headshot Booster +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +50 Bonus Health +10% Ammo Active: Gain Spirit Power and Spirit Lifesteal. +16 Spirit Power (Conditional) +20% Spirit Lifesteal (Conditional) 6s Duration Infuser +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic Reach +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint BootsHollow Point Ward
§ 500
Headshot Booster
§ 500
Enduring Spirit
§ 500
Infuser
§ 500
Mystic Reach
§ 500
Sprint Boots
§ 500
Situational:
+7% Bullet Resist +8% Weapon Damage Your next bullet will heal you based on what target you hit. +35 Healing From Heroes +10 Healing From NPCs 6s Duration Restorative Shot +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic Burst +2.8 Health Regen +8% Ammo +25 Bonus Health Extra RegenRestorative Shot
§ 500
Mystic Burst
§ 500
Extra Regen
§ 500
Mid Game Core
+75 Bonus Health +25% Slide Distance Removes the Movement Speed penalty while shooting. Gain bonus Movement Speed and Ammo. +4 m/s Movement Speed (Conditional) +30% Temporary Ammo (Conditional) 4s Duration Fleetfoot +300 Spirit Shield Health While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction. +20 Spirit Power While Shielded +8% Cooldown Reduction While Shielded Enchanter's Barrier +200 Bullet Shield Health +200 Spirit Shield Health +12% Ammo +10% Weapon Damage Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine. Invisible Status Effect +3m/s Invisibility Move Speed (Conditional) +30% Fire Rate (Conditional) 5s Invisibility Duration 17s Cooldown Veil Walker +125 Bonus Health +6 Spirit Power Periodically deals Spirit Damage to the closest two enemies nearby. 44 Pulse Damage 9m Pulse Radius 1.5s Pulse Interval Spirit Damage Scaling 0.24 Torment Pulse +20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +4 Ammo +8% Bullet Resist Your Weapon Damage increases as you take sustained damage. +5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stacks 10s Duration Berserker +6% Spirit Resist When the target takes Spirit Damage, they have their Spirit Resist reduced. -12% Spirit Resist (Conditional) 6s Duration Is component of: Escalating Exposure Mystic Vulnerability +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring SpeedFleetfoot
§ 1,250
Enchanter's Barrier
§ 1,250
Veil Walker
§ 3,000
Torment Pulse
§ 3,000
Warp Stone
§ 3,000
Berserker
§ 1,250
Mystic Vulnerability
§ 1,250
Enduring Speed
§ 1,750
Situational:
+75 Bonus Health Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed. +34 Imbued Ability Spirit Power +3 m/s Move Speed (Conditional) 6s Move Speed Duration Surge of Power +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior Duration +200 Spirit Shield Health +1m/s Sprint Speed Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. Silenced Status Effect 112 Damage 25m Cast Range 3s Duration Silence Glyph +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +10% Spirit Resist Active: Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. 87 Damage +40% Movement Slow (Conditional) 14m End Radius 3s Duration Cold Front +1m/s Sprint Speed +5 Spirit Power Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 78 Damage +30% Movement Slow (Conditional) 3s Duration 25m Cast Range 30% Projectile Speed Increase Slowing Hex +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff Remover +15% Bullet Resist +1 Stamina When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. +45% Weapon Damage (Conditional) +25% Movement Slow (Conditional) 2s Slow Duration 15m Close Range Point Blank +225 Bullet Shield Health +14% Weapon Damage 0% ➜ 28% Spirit Power Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes. 46 DPS (+50% Weapon Damage Conditional) 97 Max DPS 10m Radius 5s Duration 26s Cooldown Alchemical Fire +21 Spirit Power +3 Health Regen +1m/s Sprint Speed +100 Bonus Health Components: Extra Spirit Is component of: Boundless Spirit Improved Spirit +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior CooldownSurge of Power
§ 3,000
Superior Duration
§ 4,250
Silence Glyph
§ 3,000
Improved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Cold Front
§ 1,250
Slowing Hex
§ 1,250
Debuff Remover
§ 4,250
Point Blank
§ 3,500
Alchemical Fire
§ 3,000
Improved Spirit
§ 3,500
Superior Cooldown
§ 4,250
Late Game
+20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's Kevlar +15% Bullet Resist +30% Weapon Damage Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage. 3s Disarm & Slow Duration +50% Movement Slow (Conditional) 150 Spirit Damage 25m Cast Range Phantom Strike +20% Fire Rate +15% Cooldown Reduction +10% Spirit Lifesteal Gain bonus Spirit Power by charging up with your bullets on enemy heroes. +45 Spirit Power (Conditional) 50% Buildup Per Shot 18s Duration Spiritual OverflowDiviner's Kevlar
§ 6,300
Phantom Strike
§ 6,300
Spiritual Overflow
§ 6,300
Situational:
+60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless Spirit +20% Weapon Damage +8 Spirit Power Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Silenced Status Effect 3.25s Duration 20m Cast Range Curse +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating Exposure +10% Ability Duration +15 Spirit Power +150 Bonus Health Active: Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying. Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. +400 Bullet Shield Health +400 Spirit Shield Health 7.7s Duration +6m/s Bonus Fly Speed 1.3s Summon Duration You are Unslopeable while flying Barriers last for 16s Magic Carpet +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved ReachBoundless Spirit
§ 9,800
Curse
§ 6,300
Escalating Exposure
§ 7,550
Magic Carpet
§ 6,300
Improved Reach
§ 3,500