Bebop is the crazy robot that knows to be quite annoying sometimes. If played with the full damage build, things can get out of control, but you have to be aiming correctly to succeed. Bebop is super strong in the early laning stage, and later, this build is supposed to help you get the maximum fire rate and just melt people in a blink of an eye.
Early Game / Lane
This build is strongly focused on Bebop’s fire rate, even during the laning stage. Despite that it’s focused on damage, it’s still awesome to have skilled all of your abilities at the beginning. Then, you can continue with upgrading your first and third skill. Basically this build focuses on the following abilities:
Hook into Sticky Bomb into Exploding Uppercut and then conclude with your Ultimate, or you just finish with your left click. Now let’s jump to the build, which can be found below:
+28% Weapon Damage Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. +45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency Siphon Bullets +22% Fire Rate +10% Ammo -5% Bullet Resist Swift Striker +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic Burst +100 Bonus Health +5% Bullet Resist Reduces Bullet Resist on enemies when you deal Spirit Damage. -12% Bullet Resist (Conditional) 8s Duration Bullet Resist Shredder +28% Bullet Lifesteal +75 Bonus Health Bullet Lifesteal +100 Spirit Shield Health +1 Health Regen +15% Melee Damage When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. 52 Spirit Damage -12% Spirit Resist (Conditional) 13s Duration Spirit Strike +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint BootsSiphon Bullets
§ 6,300
Swift Striker
§ 1,250
Mystic Burst
§ 500
Bullet Resist Shredder
§ 1,250
Bullet Lifesteal
§ 1,250
Spirit Strike
§ 500
Sprint Boots
§ 500
Mid Game / Ganking Time
Left to right:
+14% Fire Rate Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. +30 Shock Damage 25% Proc Chance 8m Jump Radius 2 Max Jumps Tesla Bullets +12% Fire Rate +50% Slide Distance Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. +30% Fire Rate (Conditional) +2 m/s Move Speed (Conditional) 4s Duration Burst Fire +200 Bullet Shield Health +200 Spirit Shield Health +12% Ammo +10% Weapon Damage Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine. Invisible Status Effect +3m/s Invisibility Move Speed (Conditional) +30% Fire Rate (Conditional) 5s Invisibility Duration 17s Cooldown Veil Walker +25% Ammo +20% Weapon Damage Increases Weapon Damage as you continuously fire your weapon. +75% Max Weapon Damage (Conditional) 3s Time for Max Damage Ramps down to 0% when stopping Intensifying Magazine +300 Spirit Shield Health While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction. +20 Spirit Power While Shielded +8% Cooldown Reduction While Shielded Enchanter's Barrier +300 Bullet Shield Health While you have a Bullet Shield, gain Weapon Damage and Fire Rate. +28% Weapon Damage While Shielded +8% Fire Rate While Shielded Combat Barrier +200 Spirit Shield Health +1m/s Sprint Speed Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. Silenced Status Effect 112 Damage 25m Cast Range 3s Duration Silence Glyph +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring SpeedTesla Bullets
§ 3,000
Burst Fire
§ 3,000
Veil Walker
§ 3,000
Intensifying Magazine
§ 3,000
Enchanter's Barrier
§ 1,250
Combat Barrier
§ 1,250
Silence Glyph
§ 3,000
Enduring Speed
§ 1,750
Late Game / Just hook and destroy
Make sure you upgrade your damage as much as possible. For this build to work, you would also need to upgrade your armor and lifesteal. Then, we continue with the Glass cannon for an even higher fire rate.
+70% Weapon Damage +10% Fire Rate +1 m/s Move Speed -15% Max Health Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in the loss of 1 stack. +10% Weapon Damage per Kill (Conditional) Glass Cannon +28% Weapon Damage Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. +45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency Siphon Bullets +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +20% Weapon Damage +8 Spirit Power Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Silenced Status Effect 3.25s Duration 20m Cast Range CurseGlass Cannon
§ 6,300
Siphon Bullets
§ 6,300
Leech
§ 6,300
Curse
§ 6,300
Situational:
+75 Bonus Health +6% Weapon Damage Reduces the duration of all negative effects applied to you. 30% Debuff Resist Is component of: Debuff Remover Debuff Reducer +6% Spirit Resist +2 Health Regen +15% Heal Reduction Resist Increases the effectiveness of your Healing by 25%. Healing Booster +75 Bonus Health Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. -40% Healing Reduction (Conditional) +350 Heal On Hero Kill 6s Duration Healbane +25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine Emblem +1 Stamina +200 Spirit Shield Health +6 Spirit Power Active: Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun Status Effect 0.9s Stun Duration 45m Cast Range Knockdown +25% Weapon Damage +175 Bonus Health Your bullets apply Movement Slow and reduce the target's outgoing damage on hit. +25% Movement Slow (Conditional) -35% Damage Penalty (Conditional) 2.5s Debuff Duration Inhibitor +2.8 Health Regen +8% Ammo +25 Bonus Health Extra RegenDebuff Reducer
§ 1,250
Healing Booster
§ 1,250
Healbane
§ 1,250
Pristine Emblem
§ 3,000
Knockdown
§ 3,000
Inhibitor
§ 6,300
Extra Regen
§ 500